update 20230820-0227


fixed bug. problem:

  • tiles were flipping immediately,
  • this caused disconnect between flipping action and player moving onto tile later
  • also would spawn aliens and then they would move across board before you could arrive
  • also just makes sense you need to be next to it to flip it (can't flip it from across map)
  • also all this showed that too much decision-making was being made in the "click" event, rather than in the movement code

solution:

  • moved the decision-making around tile flip into the player movement code: decision's about flipping and then moving onto it made once player is about to move onto that tile

Files

xr57p-20230820-0227-html.zip 805 kB
Aug 20, 2023
xr57p-20230820-0227-win.zip 4 MB
Aug 20, 2023

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