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Devlog
Submission to Eggjam #19
xr57p (Prototype)
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Devlog
2023 09 15 - fail state and core loop (windows only)
September 16, 2023
by
bones7242
a new version now available, but windows only at the moment. some small but significant changes, as a more complete game loop is starting to take shape: fail state : if you run out of green tiles (all...
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update 2023-08-24-0828 starting tiles
August 25, 2023
by
bones7242
lots of bug fixes / improvements added dynamic hover showing icon for potential action added starting blue and yellow tiles fixed lifeline count not count the square you are on and the square of your...
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update 2023-08-23-1042
August 24, 2023
by
bones7242
fixed some bugs: changed lifeline counter to show the total amount of tiles you can traverse from the starting point (your “lifeline generator”). NOTE: This is still the largest number of greens y...
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update 20230822-0837
August 23, 2023
by
bones7242
squashed some bugs / fixed some functions now Player must move to a tile to drop (i.e. combine) the tile they are holding. added auto zoom on window resize (and enabled on itch.io). changed iconograph...
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update 20230820-0227
August 20, 2023
by
bones7242
fixed bug. problem: tiles were flipping immediately, this caused disconnect between flipping action and player moving onto tile later also would spawn aliens and then they would move across board befo...
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xr57p-20230819-0950
August 19, 2023
by
bones7242
Fixed the bug where the game would hang if you flipped a mountain tile late game. (identified by @broquaint). Now you can clear the board! (but i've also realized some min-max strategies that break th...
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xr57p-20230817-1134
August 18, 2023
by
bones7242
#bugs, #patch
fixed bugs tile search function was crashing looking for tiles beyond bottom of page and past far right...
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version 20230817.0720pm
August 18, 2023
by
bones7242
#patch, #bug fixes
pushed patches for: fixed issue where creating a purple, orange, or green tile in the top row would cause crash cause: the ripple-out code selects adjacent squares to "bounce" when you make a secondar...
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